Octopus Bar

Creator
Personal work | 2017 | HTC Vive Headset

VR game experience

Octopus Bar is an original VR fantastical game concept I created in the early days of VR to explore the capabilities of this new technology. I worked on various aspects of this project, including storyline & concept, 3D modeling, sculpting, rigging, and animation. I created props in Maya, modeled creatures using ZBrush, and simulated tentacles using Ncloth. I also worked on the layout and lighting, which helped to create an immersive game environment. Lastly, bringing it all together, key-framing the animation in Maya. I coded interactive gameplay mechanics using C sharp in Unity.



Hero Image

Development

Octopus Bar was my early exploration into virtual reality, created during a workshop at NYU in New York. I built this VR game entirely from scratch, from modeling, rigging, and animation to interaction logic, triggers, and sequencing. The experience was developed in Unity using state machines and custom C# scripting to drive gameplay and user interaction. The original scope was to grow this into a much larger fantasy game, and this project represents the foundation of that vision.

YouTubers playing the game

Octopus Bar VR is an immersive game designed for players of all skill levels, boasting over 94% positive reviews on the Steam Store. Gameplay footage from popular YouTubers helped identify and resolve user experience issues, while validating the game’s potential for further growth and success.