Cave XR

Client: NYU | PARALLUX
Position: Lead – Technical Artist
2018

CAVE is a VR, large collocated audience, untethered, room scale experience using the Google Mirage Solo headset.
This is a short film that tells the story of Ayara, a young woman who is struggling to decide whether to accept her role as Shaman, her tribe’s only emissary to the spirit world.

Responsible for establishing the graphics pipeline which included, art directing, working with Data from Motion Capture Optitrack and Faceware, keyframing, 3-D modeling, rigging, skinning, texturing, lighting.
Showcased at Siggraph 2018 and US premiere at Tribeca Immersive 2019.