Houdini Procedural Generation

Automated optimized variable asset creation.

Parametric asset variation for the Game On project.

A 3D real-time cinematic project.

Android Generator

A system for generating stylized Android character variants with procedural meshes, materials, and texture variation.

Android Generator

A system for generating stylized Android character variants with procedural meshes, materials, and texture variation.

houdini-svgrepo-com

houdini

A procedural Android generator creates customizable robotic characters with adjustable proportions, modular parts, and accessories, producing many consistent variations from a single system.

unity

unity

The Android prefabs support runtime color and part variation, allowing unique assembly through presets or random logic and enabling fast character prototyping.

Flash Flash

Why this matters

This system replaces repetitive asset creation with a procedural approach, supporting modular design and fast iteration for large character variation.

Soccer Stands

A tool that generates modular soccer stadium seating using adjustable parameters, optimized for real-time use.

Soccer Stands

A tool that generates modular soccer stadium seating using adjustable parameters, optimized for real-time use.

houdini-svgrepo-com

houdini

A parametric system generates stadium seating from adjustable dimensions, efficiently instancing seats and automatically aligning stairs, rails, and structure for clean engine-ready assets.

unity

unity

The stadium imports as a modular prefab, allowing designers to assemble or adjust sections dynamically, with optimized batching and lightweight collision.

Flash Flash

Why this matters

This procedural setup provides a scalable way to build venues, supporting real-time layout changes with clean geometry.

Parametric textures and concept design for Magic Leap Inc.

Hero asset creation for internal augmented reality applications.

PBR Texture Baking

A workflow for creating stylized materials procedurally and baking them into Unity-ready PBR assets.

PBR Texture Baking

A workflow for creating stylized materials procedurally and baking them into Unity-ready PBR assets.

houdini-svgrepo-com

houdini

Procedural PBR materials were built using geometry-driven masks and layered shaders, then baked into clean, game-ready textures with exposed controls for variation.

Flash Flash

Why this matters

This approach removes manual painting and ensures consistent results across large asset libraries.

Tank Design System

A tool for generating multiple tank variations to support fast visual iteration, with optimized geometry and baked PBR textures.

Tank Design System

A tool for generating multiple tank variations to support fast visual iteration, with optimized geometry and baked PBR textures.

houdini-svgrepo-com

houdini

A procedural tank generator enables quick design exploration through adjustable parameters, producing optimized meshes with baked PBR textures for efficient real-time use.

unity

unity

Optimized tank assets support runtime style presets while maintaining strong visual quality and performance for AR experiences.

Flash Flash

Why this matters

This system enables fast design changes through a procedural workflow, producing lightweight assets ready for AR.