I worked in various aspects of this project, including 3D modeling, sculpting, retopology, rigging, and animation. For instance, I have created props in Maya, modeled creatures using ZBrush, and simulated tentacles using Ncloth. To bring these models to life, I have used animation key framing in Maya.
Unity was used for the development. I have worked on coding interactive gameplay mechanics using C sharp. I also worked on the layout and lighting, which helped to create an immersive game environment