Wildfire simulation demo using the power of AR to transform firefighter training.
I developed an early prototype for the fire map application in which I integrated interactive functionalities and procedural animations to clearly demonstrate its concept, capabilities, and designs for the end-users. I utilized a procedural workflow and coded animations and interactions to ensure that the application could be easily modified and that assets could be reused. In addition to this, I also worked on shader development, VFX, and 3D modeling to ensure that the prototype was visually engaging and effective.