Mary and the monster

Client: NYU | Parallux
Position: Lead – Technical Artist
2019

Mary and the Monster is a shared AR experience that brings to life “Frankenstein” through the eyes of a young Mary Shelley.

I was responsible for creating the graphics pipeline, which involved art direction, animation made with Motion Capture Optitrax and Faceware, keyframing, 3-D modeling, rigging, skinning, texturing, and lighting. Our work was showcased at Siggraph 2019, and we used Maya and Unity to develop content for the Oculus Quest and Magic Leap headsets.

Software used:

Autodesk Maya

Zbrush

Substance Painter

Unity