Mary and The Monster

NYU | Parallux 2019
Lead Technical Artist

Mary and the Monster is a shared AR experience that brings to life “Frankenstein” through the eyes of a young Mary Shelley.

I was responsible for creating the graphics pipeline, which involved art direction, animation (using Motion Capture Optitrax and Faceware), keyframing, 3-D modeling, rigging, skinning, texturing, and lighting. We used Maya and Unity to develop this for the Oculus Quest and Magic Leap headsets. The work was showcased at Siggraph 2019.

Software used:

Autodesk Maya

Zbrush

Substance Painter

Unity