XR Creative Technologist
Creative | XR Technical Artist
Emmy® Award-winning VR Artist & Multidisciplinary Creator focused on immersive XR experiences.
Vision
Creative thinking behind storytelling, design, and interactivity that builds immersive experiences from start to finish.
Creation
Creating real-time 3D content for AR/VR and interactive media, including procedural environments, animation, and texturing.
Technical
Building scalable pipelines with Houdini and prototyping systems in Unity, using procedural workflows and real-time tools.
Explore Selected Works
Technical Art · Immersive Work · Creative Development
Expertise
Pipeline
• Houdini
Pipeline automation, procedural asset batching with PDG, custom tool development, and scalable workflows for modeling, texturing, and KineFX animation for seamless game engine export.
Development
• Unity
URP and HDRP pipeline, asset optimization, batching optimization, scene layout, light baking, and C sharp coding for prototyping
3D Modeling
• Houdini
Procedural modeling for a nondestructive workflow
• Maya
Hard surface modeling, props, environment, and retopology
• ZBrush
Sculpting characters
Texturing
• Houdini
Procedural PBR Materials
• Substance Painter
Texturing props, environments, characters
• Photoshop
Concept art, photo retouching
Animation
• Houdini
Non-destructive rigging and skinning with Kinefx, key frame animation, dynamic simulation, retargeting and cleaning motion capture data
About
With over 20+ years of experience with 3D art, design, and a deep knowledge of his trade tools and programs, Thomas has worked on everything from large advertising campaigns to small artistic VR experiences and everything in between. Most recently his focus has been working on future AR concepts and tools with Magic Leap. Thomas is always curious of the latest tools and trends to advance the work effectively and efficiently while maintaining a passion for everything creative.

