Emmy® Award-winningREAL-TIME SPATIAL EXPERIENCESUnity | Houdini | XR | AI Workflows
All 3D content is rendered in real time using Unity Engine.
XR TECHNICAL ARTISTIMMERSIVE EXPERIENCE DESIGNER
I design and build real-time spatial experiences by combining art direction, design craft, Unity, Houdini, automation tools, and generative AI orchestration workflows.

3D PIPELINE

Pipeline automation, procedural assets, and real-time production workflows.

XR PROTOTYPING

Unity AR/VR prototypes, user experience, playback tools, and headset testing.

AI WORKFLOWS

AI-driven workflows for asset generation, optimization, and real-time production.

Magic Leap headset line art

Real-time immersive experiences built with thoughtful creative vision. optimized to run on any AR·VR headset. prototyped early to validate direction.

 

Cross-Platform XR Development

I work across major XR platforms, including Magic Leap, Apple Vision Pro, and Meta Quest, building scalable systems for efficient asset integration for immersive experiences.

 

How Projects Come to Life

From early ideas to production-ready experiences.

Explore the Work

A selection of immersive, technical, and creative projects.

How Projects Come to Life

From early ideas to production-ready experiences.

Explore the Work

A selection of immersive, technical, and creative projects.

Link to: XR ProjectsLink to: Technical Art

Core Expertise

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Houdini Procedural Systems

Non-destructive Houdini workflows for procedural modeling, PDG automation, batching, and scalable real-time 3D asset exports.

unity

Unity XR Development

AR/VR prototypes, C# interaction logic, playback tools, optimization, URP/HDRP, and device-ready builds.

Eye Eye

Spatial Experience Design

Experience design, spatial composition, visual direction, and real-time iteration for immersive AR/VR work.

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Houdini Procedural Systems

Non-destructive Houdini workflows for procedural modeling, PDG automation, batching, and scalable real-time 3D asset exports.

  • Pipeline

    PDG automation for data processing, batching, and large-scale asset exports.

  • 3D Assets

    Parametric modeling, texturing with non-destructive asset workflows.

  • Animation

    Motion editing, retargeting, and procedural animation workflows.

  • Tooling

    Tooling to accelerate asset creation and workflow optimization.

unity

Unity XR Development

AR/VR prototypes, C# interaction logic, playback tools, optimization, URP/HDRP, and device-ready builds.

  • AR/VR Development

    XR worldbuilding, lighting, asset integration, and optimization.

  • Prototyping

    Scripting interactions, behaviors, and prototyping tools.

  • Tooling

    Create custom tools within the Unity editor and at runtime.

  • URP / HDRP

    Configuring pipelines to meet visual and performance goals.

Eye Eye

Spatial Experience Design

Experience design, spatial composition, visual direction, and real-time iteration for immersive AR/VR work.

  • Spatial composition

    Shaping environments that feel intuitive and immersive.

  • Visual storytelling

    Crafting experiences with clear flow, emotion, and cinematic clarity.

  • Art direction, lookdev

    Defining visual identity and elevating creative vision.

  • Creative ideation for AR/VR

    Full scope, from concept to finish product.