• Digital Art

  • Emmy Award Winning VR Artist

  • 20+ Years of Experience

  • Multidisciplinary

  • Concept to Execution

Creative | CG Generalist | VR/AR

Emmy® Award-Winning VR Artist & Multidisciplinary Creator in XR, 3D Art, and Prototyping


Innovative creative thinker with a vision for pushing boundaries and inspiring fresh ideas.


Expert 3D renderer crafting high-quality, versatile projects for VR/AR, print, web, and motion design.


C Sharp programming in unity for project prototyping an indie game development.


3D Modeling

• Houdini
Procedural modeling for a nondestructive workflow

• Maya
Hard surface modeling, props, environment, and retopology

• ZBrush
Sculpting characters


• Houdini
Procedural PBR Materials

• Substance Painter
Texturing props, environments, characters

• Photoshop
Concept art, photo retouching


• Houdini
Non-destructive rigging and skinning with Kinefx, key frame animation, dynamic simulation, retargeting and cleaning motion capture data


• Unity
URP and HDRP pipeline, asset optimization, batching optimization, scene layout, light baking, and C sharp coding for prototyping

Motion Design

• After Effect and Premiere
Motion design and video editing.


With over 20+ years of experience with 3D art, design, and a deep knowledge of his trade tools and programs, Thomas has worked on everything from large advertising campaigns to small artistic VR experiences and everything in between. Most recently his focus has been working on future AR concepts and tools with Magic Leap. Thomas is always curious of the latest tools and trends to advance the work effectively and efficiently while maintaining a passion for everything creative.