Procedural Workflows · Houdini · Unity
Workflows and Pipelines
Workflows and Pipelines
As a Technical Artist, I focus on building efficient, scalable systems that connect procedural content creation with real-time deployment. I use Houdini for its deep control, procedural workflows, and ability to handle everything from asset batching to optimization within a single, efficient environment. Unity is my engine of choice for XR due to its fast iteration, flexible prototyping, and broad compatibility with both AR and VR headsets. Together, they form a streamlined pipeline from automation to immersive spatial experiences.
Expertise
Pipeline
• Houdini
Pipeline automation, procedural asset batching with PDG, custom tool development, and scalable workflows for modeling, texturing, and KineFX animation for seamless game engine export.
3D Modeling
• Houdini
Procedural modeling for a non-destructive workflow
• Maya
Hard surface modeling, props, environment, and retopology
• ZBrush
Sculpting characters
Texturing
• Houdini
Procedural PBR Materials
• Substance Painter
Texturing props, environments, characters
• Photoshop
Concept art, photo retouching
