houdini
The 3D scan was prepared and optimized, with isolated sections to support clear exploration of the temple’s interior.
I create visualization tools and concept prototypes that turn ideas into testable experiences, helping teams validate direction early and reduce production risk.
Rapid prototypes and tools to help designers and engineers explore AR ideas together.
Experimental AR/VR tool showcasing spatial computing for archaeological site exploration.
Experimental AR/VR tool showcasing spatial computing for archaeological site exploration.
The 3D scan was prepared and optimized, with isolated sections to support clear exploration of the temple’s interior.
I built a custom tool that enables a layered structural view of the archaeological site at runtime.
It demonstrates how AR and VR can be combined to clearly communicate the layout of large scanned sites. AR is used to place and inspect the full site in context, while VR enables human-scale navigation within the same data, helping teams understand spatial relationships, structure, and scale more intuitively.
A conceptual AR prototype that visualizes wildfire spread, smoke, and wind directions.
A conceptual AR prototype that visualizes wildfire spread, smoke, and wind directions.
In Unity, I used VFX Graph for wind patterns and Shader Graph to drive wildfire spread and smoke behavior.
It provides a shared spatial reference that helps the team better understand wildfire behavior. The prototype explores fire spread, wind influence, and smoke behavior in XR, supporting discussion around scale, direction, interaction, and technical constraints, and helping guide decisions about how a potential demo or product direction could take shape.
A material control tool that lets designers adjust shading and color directly in Unity.
A material control tool that lets designers adjust shading and color directly in Unity.
A Unity tool built that exposes material parameters through sliders and color pickers, allowing real-time visual tuning with precise color feedback.
It enables precise, repeatable control over material and shading parameters, allowing teams to dial in exact hexadecimal color values for consistent shader styling and branding. This makes it easier to align the visual look of objects across the application while iterating quickly and with confidence.
A controller that lets users pull apart a turbine to see and inspect each internal component.
A controller that lets users pull apart a turbine to see and inspect each internal component.
From a clean, engine-ready hierarchy, the Unity tool spreads turbine parts using adjustable distance and direction parameters.
It explores an approach for preparing CAD assemblies for future interactive exploded views, helping teams reason about structure, component relationships, and inspection workflows.