Shaders and VFX
Houdini-baked simulations driving combined real-time VFX and shaders in Unity.
Houdini-baked simulations driving combined real-time VFX and shaders in Unity.
A 3D real-time cinematic project.
A hybrid destruction effect that visualizes a goalkeeper breaking apart on impact, with sand deformation and debris.
A hybrid destruction effect that visualizes a goalkeeper breaking apart on impact, with sand deformation and debris.
The sand trail and debris were simulated, baked, and synced to the goalkeeper’s animation, then optimized for real-time playback.
A GPU-based particle system recreates the rock burst effect in real time, blending mesh deformation and particles into a single impact moment.
This hybrid FX setup combines physical simulation and real-time GPU effects, showing how character motion can dynamically affect the environment.
A Shader Graph setup that drives the electric flow for a destructible fence system.
A Shader Graph setup that drives the electric flow for a destructible fence system.
A stylized electric shader drives the look of the fence system, using animated textures and glow effects to simulate flowing energy, with runtime control over color and intensity.
The shader improves interactivity by clearly showing fence states and supports scalable, runtime customization across different experiences.
Wild Fire and Assit Applications.
A layered wildfire effect combining procedural shaders and GPU-driven wind to create an aggressive fire spread.
A layered wildfire effect combining procedural shaders and GPU-driven wind to create an aggressive fire spread.
A stylized fire effect uses animated noise and color ramps to simulate ignition, burn, and fade, while a separate wind effect drives motion and spread using particles. Both respond dynamically to context and triggers.
This setup combines procedural shading and dynamic FX to create cinematic moments, blending stylized fire with flowing wind effects for visual storytelling.
Teleportation effect built with Unity’s VFX Graph and custom shaders to support asset transfer in the Magic Leap Assist application.
Teleportation effect built with Unity’s VFX Graph and custom shaders to support asset transfer in the Magic Leap Assist application.
A stylized shader unifies the look of assets using subtle rim lighting to improve edge clarity and readability in AR.
A VFX Graph portal using collider-driven particles that spread outward for an interactive transition.