Houdini Procedural Generation
Automated optimized variable asset creation.
Automated optimized variable asset creation.
A 3D real-time cinematic project.
A system for generating stylized Android character variants with procedural meshes, materials, and texture variation.
A system for generating stylized Android character variants with procedural meshes, materials, and texture variation.
A procedural Android generator creates customizable robotic characters with adjustable proportions, modular parts, and accessories, producing many consistent variations from a single system.
The Android prefabs support runtime color and part variation, allowing unique assembly through presets or random logic and enabling fast character prototyping.
This system replaces repetitive asset creation with a procedural approach, supporting modular design and fast iteration for large character variation.
A tool that generates modular soccer stadium seating using adjustable parameters, optimized for real-time use.
A tool that generates modular soccer stadium seating using adjustable parameters, optimized for real-time use.
A parametric system generates stadium seating from adjustable dimensions, efficiently instancing seats and automatically aligning stairs, rails, and structure for clean engine-ready assets.
The stadium imports as a modular prefab, allowing designers to assemble or adjust sections dynamically, with optimized batching and lightweight collision.
This procedural setup provides a scalable way to build venues, supporting real-time layout changes with clean geometry.
Hero asset creation for internal augmented reality applications.
A workflow for creating stylized materials procedurally and baking them into Unity-ready PBR assets.
A workflow for creating stylized materials procedurally and baking them into Unity-ready PBR assets.
Procedural PBR materials were built using geometry-driven masks and layered shaders, then baked into clean, game-ready textures with exposed controls for variation.
This approach removes manual painting and ensures consistent results across large asset libraries.
A tool for generating multiple tank variations to support fast visual iteration, with optimized geometry and baked PBR textures.
A tool for generating multiple tank variations to support fast visual iteration, with optimized geometry and baked PBR textures.
A procedural tank generator enables quick design exploration through adjustable parameters, producing optimized meshes with baked PBR textures for efficient real-time use.
Optimized tank assets support runtime style presets while maintaining strong visual quality and performance for AR experiences.
This system enables fast design changes through a procedural workflow, producing lightweight assets ready for AR.