Creator focused on immersive XR experiences.
Spatial Computing · AR/VR
Spatial Computing · AR/VR
I specialize in bridging procedural workflows and XR development across multiple platforms — from Magic Leap and Apple Vision Pro to Meta Quest and other AR/VR headsets. By combining the procedural power of Houdini with the rapid prototyping and deployment capabilities of Unity, I create scalable systems that streamline asset integration, rigging, texturing, and optimization. My focus is on transforming complex data into clean, real-time assets and interactive prototypes — ensuring every demo or production build is efficient, visually compelling, and platform-ready.
Expertise
XR Experience Design
• Rapid prototyping of AR/VR interactions
• Designing intuitive spatial UX for controllers, hand tracking, passthrough AR
• Storytelling and animation in immersive environments
• Building proof-of-concept demos across headsets
• Creative/technical iteration from concept to real-time experience
Real-Time XR Development
• Building and deploying for Unity (XR Interaction Toolkit, HDRP/URP)
• Performance optimization for mobile XR headsets
• Testing and deployment on Vision Pro, Quest, Magic Leap, Pico
• VFX Graph and particle systems for immersive spatial effects
• Custom Unity editor tools & automation scripts (C#)
Content Creation
• Procedural asset creation and automation with Houdini (SOPs, PDG, HDAs)
• Asset batching, optimization, UVs, VATs, and mesh processing
• Rigging & animation systems (KineFX, Unity)
• Shader development with Shader Graph and custom materials
• Cross-DCC workflows (Houdini ↔ Unity/Unreal, Blender, Adobe tools)

