Technical Art

Systems and Workflow Design

I build custom workflows that combine my foundation in art with technical problem-solving, addressing production challenges across asset pipelines.

Interactive Prototyping

Building real-time interactive prototypes to validate ideas, systems, and production direction.

Production Pipeline

Creating efficient workflows across multiple software and integrations.

Houdini | Unity Tools

Systems designed for parametric 3D asset and special effects.

Procedural Generation

Scalable and consistent content built for efficiency.

Unity Shaders and VFX

Procedural shading for control and fast iteration.

Expertise

houdini-svgrepo-com

Houdini Pipeline

Procedural systems supporting automation, iteration, and performance

  • Pipeline

    PDG-driven automation for data processing, batching, and large-scale asset export.

  • Tooling

    Houdini tooling to accelerate asset creation for environments and workflow optimization.

  • 3D Assets

    Procedural modeling and texturing, PDG automation, and non-destructive asset workflows.

  • Animation

    Houdini KineFX – motion editing, retargeting, and procedural animation workflows.

unity

Unity Integration 

Production-ready Unity asset, shader, and VFX workflows

  • Prototyping

    Scripting interactions, behaviors, and prototyping tools.

  • Tooling

    Create custom tools within the Unity Editor and runtime.

  • Shader Graph

    Build and adjust real-time materials for production use

  • VFX Graph

    Real-time visual effects built with node-based systems