THOMAS MEDURI

FOUNDER | VR CREATOR | CG GENERALIST

SUMMARY OF QUALIFICATION
• Experience in realtime rendering, modeling, animation and programming for classic and Virtual Reality Content
• Art direction in all aspect of the project, from conception to execution..
• 20+ years experience working in the computer graphic field for advertising, events, and E-Learning.
• Ability to constantly adapt, learn and improve skills, tools, and work flow.
• Clear comprehension of clients demands, executing quality work, while maintaining tight deadlines.
• Overview of the entire 3D scene process including modeling, texturing, shading, lighting, compositing and post-production.
• Ability to animate with mixed techniques 3D and 2D for Motion Design and Special Effects.
• Photography, retouching, and image manipulation.
• Video editing.
SKILLS

• Autodesk Maya
• Unity 3D
• Substance Painter
• Autodesk Mudbox
• Pixologic Zbrush
• C Sharp
• Solidangle Arnold
• Adobe After Effect
• Adobe Photoshop
• Adobe Premiere
• Adobe Illustrator

WORK EXPERIENCE

Present
Founder of  VRNOVO  NY –  http://vrnovo.com
Covering a wide range of VR experiences the truly immersive experience from concept, execution to finished product.
Project : VR game Octopus Bar – The Raleigh : Under sea – https://www.rockefellerfoundation.org

2016-2017
VR Lead and Technical Artist on Zero DAYS
– http://scatter.nyc
Software : Autodesk Maya, Unity 3D
Modeling, key framing animation, dynamic Animation, texturing, layout, lighting composition and art direction.
Solving technical Issues.

2015-Present
NYU Future Reality Lab | Independant Consultant Virtual Reality – http://engineering.nyu.edu

Cave
“Cave” is a VR, large collocated audience, untethered, room scale movie experience using the Google Mirage Solo headset. The experience takes you back 40,000 years ago into the ancient caves covered in paintings taking the user on a journey with the other audience avatars. Responsible for establishing the graphics pipeline which included, editing and keyframing the motion capture data, 3-D modeling, rigging, skinning, texturing, keyframe animation. To be showcased at Siggraph 2018.

Holojam In Wonderland
Holojam In Wonderland” based on Alice in Wonderland, is a VR, large collocated audience, untethered, room scale experience incorporating VR with live performances. Users interacted with multiple audience members via their VR avatar. Showcased at the Future of Storytelling. Responsible for 3-D assets.

To Be With Hamlet
To Be With Hamlet” is a live theater performance in VR, allowing anybody anywhere to have an intimate experience with Hamlet. Users interacted with multiple audience members via their VR avatar. Showcased at the TriBeCa Film Festival. Responsible for 3-D assets.

2008-2015
Founder of Medto Company  
Specializing in 3D Computer Graphics, animation, and Photo Manipulation for advertising, institutional, architectural, events.
High Quality Visual Graphics used across varied mediums (print, web, and motion).
Provides full service production needs from concept, execution to finished product. Well versed in all aspects when undertaking any job, big or small.
Clients : Drive Dentsu, JWT, DDB Casablanca Morocco

2007-2008
CG Generalist –  for the company Videorama Casablanca Morocco specialized in advertising production – http://www.videorama.ma
Production of 3d animation for advertising broadcast videos, in charge of hard surfaces and organic modelization, animation, lighting and rendering.

EDUCATION

ETPA Ecole de photographie et game design – Toulouse, France 2004
Independent and continuing studies in the field of computer graphic.

AWARDS, HIGHLIGHTS AND LECTURES

Equal forces personal project published in the following magazines:
http://www.3dcreativemag.com/artists/issue091_mar13/galleries.pdf
Image of the week – http://www.3dartistonline.com/image/15461/equal_forces
Desert avatar illustration featured on the cover of a 3d french paper magazine 3d mag – http://www.nvidia.fr/object/3d-mag-concours-2010-fr.html

ADDITIONAL INFORMATION

Fluent in French and English
Photography skills
Anatomy skills
Computer hardware knowledge
Traveling