FOUNDER | VR CREATOR | CG GENERALIST
SUMMARY OF QUALIFICATION
• Autodesk Maya
• Unity 3D
• Substance Painter
• Autodesk Mudbox
• Pixologic Zbrush
• C Sharp
• Side FX Houdini
• Adobe After Effect
• Adobe Photoshop
• Adobe Premiere
• Adobe Illustrator
2017-Present | VRNOVO
Consultant | New York City
Provides consultations and development of immersive experiences and production services from concept to the finished product. Projects include: VR game Octopus Bar, The Raleigh: Under sea
2015-2019 | NYU Future Reality Lab
VR Consultant & Lead Artist | New York City
NYU | Mary and the Monster
Showcased at Siggraph 2019, Mary and the Monster is a shared AR experience that brings to life “Frankenstein” through the eyes of a young Mary Shelley using Parallux technology and the Magic Leap One. Responsible for establishing the graphics pipeline which included, art directing, working with Motion Capture OptiTrack and Faceware, keyframing, 3D modeling, rigging/skinning, texturing, lighting.
NYU | Cave
Winner of “Best Art Paper” at Siggraph 2018 and showcased at Tribeca Immersive 2019. Cave is a VR, large collocated audience, untethered, room scale experience using the Google Mirage Solo headset. Responsible for establishing the graphics pipeline which included, art directing, motion capture with OptiTrack and Faceware, keyframing, 3D modeling, rigging, skinning, texturing, lighting. Showcased at Siggraph 2018.
NYU | Holojam In Wonderland
Holojam In Wonderland Responsible for 3D assets.
NYU | To Be With Hamlet
To Be With Hamlet Showcased at the Tribeca Film Festival. Responsible for 3D assets.
2016-2017 | Scatter
Independent VR Consultant & Lead Artist | Brooklyn, NY
Zero Days VR is an Emmy® Award winning VR experience based on the documentary Zero Days examining the Stuxnet computer virus. VR Lead Artist on Zero Days with Scatter. Work included: Art direction, solving technical Issues, modeling, keyframe animation, dynamic animation, texturing, layout, lighting composition, testing.
2008-2016 | Medto
Freelancer | Casablanca, Morocco
Full service studio from concept to finished product, Specializing in high-end 3D Computer Graphics, animation, and photo retouching for advertising, institutional, architectural, and events (print, web, and motion). Clients include: JTI, Drive Dentsu, JWT, DDB.
2007-2008 | Videorama
3D Generalist | Casablanca Morocco
3D Generalist for motion broadcast advertising. In charge of hard surfaces and organic modeling, animation, lighting and rendering.
ETPA Ecole de photographie et game design – Toulouse, France 2004
Independent and continuing studies in the field of computer graphic.
AWARDS, HIGHLIGHTS AND LECTURES
Emmy® Awards Thomas Meduri, Lead VR Artist
2017 news & documentary outstanding new approaches: documentary
“Zero Days VR” Scatter
Equal forces personal project published in the following magazines:
Image of the week – http://www.3dartistonline.com/image/15461/equal_forces
Desert avatar illustration featured on the cover of a 3d french paper magazine 3d mag – http://www.nvidia.fr/object/3d-mag-concours-2010-fr.html
Fluent in French and English
Computer hardware knowledge